![]() ![]() UI accessible from replay screen, with full configuration options and key hints.Photo Mode allows configuration of visual settings, in addition to the usual Freelook options.Split out from Freelook camera adjustments (aperture, exposure, focus) options to a separate Photo Mode.Added auto calculation of spectator camera directions to the nearest waypoint to the first activation location.Added the ability to load custom cameras from Userdata\Cameras.Added acceleration and deceleration to Freelook for smoother movement.Optionally allowed this to persist after changing cameras. Allowed zooming in / out / reset on TV Cameras with out any extra modes being enabled.Reduced strength of shake effect on cameras with this enabled.This allows for different cameras over the start finish line. Allow the previous laps S/F line camera to remain valid when using cycle method.Added camera group tracking for cars traveling close together, by default in race sessions only.Pressing the SHIFT key whilst this is enabled will reset tracking to the closest point the tracking is paused at. Added soft blend when changing selected vehicle.Added extra data to logging & ModDev Debug mode.Fixed a rare possibility of cuts not being scored.Scale certain factors of scoring down when we go less than a third of the track width off track.Server keys are now machine independent and can be shared between any machines.Made new steering sensitivity filter more direct.Added snappiness slider to steering rates configuration – 0% is original behaviour, higher % is more snappy without having to increase steering rates.Made both steering filters adjustable independently.Added selection for gamepad steering filters.Reworked steering configuration page to replace wheel-only settings with non-wheel relevant settings when a non-wheel device is in use.Replaced inaccessible steering rate configuration with steering aggression slider to control how aggressively the new controller filter allows turn-in.Reworked controller and keyboard controls to default to a new, improved steering sensitivity filter that simulates vehicle forces.Current matchmaking status will be shown on the Dedicated Server UI. This will allow the server to be hidden from matchmaking. Added “Steam Matchmaking Broadcast” option to Multiplayer.json.Added new steam option when starting game. Added “+VR” command line option to launch the game using VR.Vehicle option for brake repair in a pitstop.Track Limits: reduced sensitivity to switching paths, such as near the pit lane entrance, and reduced strict penalty points for an invalid pit lane to main path change from Drive Through to 1 point.The layout certainly looks like a fun, thrilling and challenging drive. ISI have even provided a full historical background for the circuit along with tips on how to approach each section which you can read on the official rFactor website. Interestingly, we could well see this track incorporated into other racing simulations since the creator owns the rights to the layout, although the buildings and textures would need to be replaced. According to the modder's personal portfolio, Loch Drummond was a side project he worked on with ISI based on his first ever scratch built track. It was developed by Alex Sawczuk aka The Lonely, a renowned rFactor modder who is also known for his work at Reiza Studios. ![]() Known as Loch Drummond situated on the basin of a Scottish valley, the challenging circuit includes two layouts of 1.2 and 1.97 miles. A new fictional track has been released for rFactor 2 free to download. ![]()
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